-- 基础信息 local base_info = { group_id = 111101088 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 88001, monster_id = 21010401, pos = { x = 2665.291, y = 198.333, z = -1757.222 }, rot = { x = 0.000, y = 20.037, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true }, { config_id = 88002, monster_id = 21010901, pos = { x = 2687.421, y = 198.354, z = -1755.963 }, rot = { x = 0.000, y = 353.810, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true }, { config_id = 88004, monster_id = 22010201, pos = { x = 2676.483, y = 200.767, z = -1744.958 }, rot = { x = 0.000, y = 323.584, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true }, { config_id = 88006, monster_id = 21020101, pos = { x = 2676.594, y = 200.804, z = -1745.978 }, rot = { x = 0.000, y = 323.584, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true }, { config_id = 88008, monster_id = 21030301, pos = { x = 2676.267, y = 200.799, z = -1745.486 }, rot = { x = 0.000, y = 27.558, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 88005, gadget_id = 70950087, pos = { x = 2664.044, y = 194.988, z = -1753.513 }, rot = { x = 0.000, y = 49.032, z = 0.000 }, level = 1 }, { config_id = 88007, gadget_id = 70950087, pos = { x = 2690.216, y = 194.600, z = -1751.760 }, rot = { x = 0.000, y = 196.466, z = 0.000 }, level = 1 }, -- 雪山活动开启机关 { config_id = 88009, gadget_id = 70360128, pos = { x = 2677.279, y = 194.305, z = -1745.781 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, -- 领奖台 { config_id = 88010, gadget_id = 70210113, pos = { x = 2677.279, y = 194.305, z = -1745.781 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1000100, drop_count = 1, showcutscene = true, persistent = true, is_blossom_chest = true }, -- 哨塔保护罩A { config_id = 88011, gadget_id = 70290058, pos = { x = 2665.609, y = 194.600, z = -1757.164 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, -- 可摧毁小哨塔A { config_id = 88012, gadget_id = 70950092, pos = { x = 2665.609, y = 194.600, z = -1757.164 }, rot = { x = 0.000, y = 314.149, z = 0.000 }, level = 1, state = GadgetState.GearStart }, -- 可摧毁小哨塔B { config_id = 88013, gadget_id = 70950092, pos = { x = 2688.205, y = 194.631, z = -1756.378 }, rot = { x = 0.000, y = 311.327, z = 0.000 }, level = 1, state = GadgetState.GearStart }, -- 哨塔保护罩B { config_id = 88015, gadget_id = 70290058, pos = { x = 2688.205, y = 197.285, z = -1756.378 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }, -- 不可摧毁大哨塔A { config_id = 88032, gadget_id = 70290059, pos = { x = 2677.042, y = 194.600, z = -1745.282 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }, -- 小哨塔A连接梯子A { config_id = 88035, gadget_id = 70290060, pos = { x = 2670.290, y = 198.882, z = -1751.972 }, rot = { x = 0.000, y = 313.734, z = 0.000 }, level = 1 }, -- 小哨塔B连接梯子B { config_id = 88036, gadget_id = 70290060, pos = { x = 2683.347, y = 198.800, z = -1752.045 }, rot = { x = 0.000, y = 221.702, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { -- 消灭了风丘丘萨满后销毁在场全部风护罩 { config_id = 1088003, name = "ANY_MONSTER_DIE_88003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_88003", action = "action_EVENT_ANY_MONSTER_DIE_88003" }, { config_id = 1088019, name = "CHALLENGE_SUCCESS_88019", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_88019" }, { config_id = 1088020, name = "CHALLENGE_FAIL_88020", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_88020", trigger_count = 0 }, { config_id = 1088022, name = "GROUP_REFRESH_88022", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_88022" }, { config_id = 1088023, name = "BLOSSOM_CHEST_DIE_88023", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "condition_EVENT_BLOSSOM_CHEST_DIE_88023", action = "action_EVENT_BLOSSOM_CHEST_DIE_88023", trigger_count = 0 }, { config_id = 1088025, name = "BLOSSOM_PROGRESS_FINISH_88025", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_88025" }, { config_id = 1088026, name = "GROUP_LOAD_88026", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_88026" }, -- 销毁了小哨塔A后销毁梯子A { config_id = 1088027, name = "ANY_GADGET_DIE_88027", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_88027", action = "action_EVENT_ANY_GADGET_DIE_88027" }, -- 销毁了小哨塔B后销毁梯子B { config_id = 1088028, name = "ANY_GADGET_DIE_88028", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_88028", action = "action_EVENT_ANY_GADGET_DIE_88028" }, { config_id = 1088030, name = "ANY_MONSTER_DIE_88030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_88030", action = "action_EVENT_ANY_MONSTER_DIE_88030" }, { config_id = 1088031, name = "ANY_MONSTER_DIE_88031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_88031", action = "action_EVENT_ANY_MONSTER_DIE_88031" } } -- 变量 variables = { { config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false }, { config_id = 2, name = "remainingHeat", value = 3, no_refresh = false }, { config_id = 3, name = "wave", value = 0, no_refresh = false } } -- 废弃数据 garbages = { triggers = { { config_id = 1088021, name = "GADGET_CREATE_88021", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_88021", action = "action_EVENT_GADGET_CREATE_88021", trigger_count = 0 }, { config_id = 1088024, name = "SELECT_OPTION_88024", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_88024", action = "action_EVENT_SELECT_OPTION_88024", trigger_count = 0 } } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 2, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { "GROUP_LOAD_88026" }, rand_weight = 100 }, { -- suite_id = 2, -- description = [默认在场的第一组魔物], monsters = { 88001, 88002, 88008 }, gadgets = { 88005, 88007, 88011, 88012, 88013, 88015, 88032, 88035, 88036 }, regions = { }, triggers = { "ANY_MONSTER_DIE_88003", "CHALLENGE_SUCCESS_88019", "CHALLENGE_FAIL_88020", "GROUP_REFRESH_88022", "BLOSSOM_CHEST_DIE_88023", "BLOSSOM_PROGRESS_FINISH_88025", "ANY_GADGET_DIE_88027", "ANY_GADGET_DIE_88028", "ANY_MONSTER_DIE_88030" }, rand_weight = 100 }, { -- suite_id = 3, -- description = [第二波怪物], monsters = { 88006 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_88031" }, rand_weight = 100 }, { -- suite_id = 4, -- description = [第三波怪物], monsters = { 88004 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_88003(context, evt) if 88008 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_88003(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 88011 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 88015 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_88019(context, evt) -- 指定group的循环玩法进度加1 ScriptLib.AddBlossomScheduleProgressByGroupId(context, 111101088) return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_88020(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101088, suite = 2 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end return 0 end -- 触发操作 function action_EVENT_GROUP_REFRESH_88022(context, evt) -- 创建id为88009的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 88009 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 指定group的循环玩法进度加1 if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101088, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId") return -1 end -- 刷新循环营地的掉落奖励 if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 111101088) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_BLOSSOM_CHEST_DIE_88023(context, evt) if 88010 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_BLOSSOM_CHEST_DIE_88023(context, evt) -- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度 if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group") return -1 end return 0 end -- 触发操作 function action_EVENT_BLOSSOM_PROGRESS_FINISH_88025(context, evt) -- 创建循环玩法的地脉之花奖励 if 0 ~= ScriptLib.CreateBlossomChestByGroupId(context, 111101088,88010) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomChest_bygroupid") return -1 end -- 指定group的循环玩法进度加1 if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101088, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId") return -1 end -- 将本组内变量名为 "GroupCompletion" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发操作 function action_EVENT_GROUP_LOAD_88026(context, evt) -- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度 if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_88027(context, evt) if 88012 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_88027(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 88035 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_88028(context, evt) if 88013 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_88028(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 88036 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_88030(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101088) ~= 0 then return false end -- 判断变量"wave"为0 if ScriptLib.GetGroupVariableValue(context, "wave") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_88030(context, evt) -- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "wave", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101088, 3) -- 在指定位置对应半径范围播放reminder local pos = {x=2677,y=194,z=-1745} if 0 ~= ScriptLib.ShowReminderRadius(context, 400002, pos, 25) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_88031(context, evt) -- 判断指定group组剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101088) ~= 0 then return false end -- 判断变量"wave"为1 if ScriptLib.GetGroupVariableValue(context, "wave") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_88031(context, evt) -- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "wave", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 111101088, 4) -- 在指定位置对应半径范围播放reminder local pos = {x=2677,y=194,z=-1745} if 0 ~= ScriptLib.ShowReminderRadius(context, 400003, pos, 25) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos") return -1 end return 0 end