-- 基础信息 local base_info = { group_id = 111101082 } -- Trigger变量 local defs = { duration = 30, kill_sum = 1, group_id = 111101082, gadget_controller_id = 82003 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 82001, monster_id = 23030101, pos = { x = 2477.860, y = 198.120, z = -1216.498 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 9002 } } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 82002, gadget_id = 70360047, pos = { x = 2477.781, y = 198.120, z = -1212.029 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗高级蒙德", state = GadgetState.Action01, isOneoff = true, persistent = true }, { config_id = 82003, gadget_id = 70360001, pos = { x = 2477.798, y = 198.120, z = -1211.998 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1082004, name = "GADGET_STATE_CHANGE_82004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_82004", action = "action_EVENT_GADGET_STATE_CHANGE_82004" }, { config_id = 1082005, name = "CHALLENGE_SUCCESS_82005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_82005" }, { config_id = 1082006, name = "CHALLENGE_FAIL_82006", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_82006", trigger_count = 0 }, { config_id = 1082007, name = "GADGET_CREATE_82007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_82007", action = "action_EVENT_GADGET_CREATE_82007", trigger_count = 0 }, { config_id = 1082008, name = "SELECT_OPTION_82008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_82008", action = "action_EVENT_SELECT_OPTION_82008", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 82002, 82003 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_82004", "CHALLENGE_SUCCESS_82005", "CHALLENGE_FAIL_82006", "GADGET_CREATE_82007", "SELECT_OPTION_82008" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 82001 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_82004(context, evt) if 82002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_82004(context, evt) -- 销毁group存档,不影响当前场景,但卸载后group就永别了 if 0 ~= ScriptLib.SetGroupDead(context, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_group_die") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_82005(context, evt) -- 将configid为 82002 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 82002, GadgetState.GearAction1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_82006(context, evt) -- 将configid为 82002 的物件更改为状态 GadgetState.Action01 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 82002, GadgetState.Action01) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为82003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 82003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101082, 2) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101082, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_82007(context, evt) if 82003 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_82007(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101082, 82003, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_82008(context, evt) -- 判断是gadgetid 82003 option_id 177 if 82003 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_82008(context, evt) -- 180号挑战,duration内击杀kill_sum的怪物 if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, defs.duration, defs.group_id, defs.kill_sum, 0) then return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2) --永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_controller_id }) then return -1 end -- 将configid为 2002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 82002, GadgetState.GearStart) then return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 1, 1) then return -1 end return 0 end