-- 基础信息 local base_info = { group_id = 111101072 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 72001, monster_id = 25010501, pos = { x = 2500.632, y = 206.475, z = -1233.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 40, drop_tag = "盗宝团" }, { config_id = 72002, monster_id = 25010301, pos = { x = 2498.243, y = 205.852, z = -1232.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 40, drop_tag = "盗宝团" }, { config_id = 72003, monster_id = 25030301, pos = { x = 2499.296, y = 200.959, z = -1225.069 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 40, drop_tag = "盗宝团" } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 72004, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2503.944, y = 201.585, z = -1226.108 } } } -- 触发器 triggers = { { config_id = 1072004, name = "ENTER_REGION_72004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_72004", action = "action_EVENT_ENTER_REGION_72004" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { }, regions = { 72004 }, triggers = { "ENTER_REGION_72004" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { 72001, 72002, 72003 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_72004(context, evt) if evt.param1 ~= 72004 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_72004(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101072, 2) return 0 end