-- 基础信息 local base_info = { group_id = 111101059 } -- Trigger变量 local defs = { active_step = 201, inactive_step = 0, gadget_array = {59001,59002,59003,59004,59005}, reset_gear_list = {} } -- DEFS_MISCS local v = 0 local v_error = 0 local max_bit = #defs.gadget_array --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 59001, gadget_id = 70900056, pos = { x = 2791.482, y = 262.211, z = -1687.551 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 59002, gadget_id = 70900056, pos = { x = 2797.614, y = 262.366, z = -1688.897 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 59003, gadget_id = 70900056, pos = { x = 2803.183, y = 262.646, z = -1691.636 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 59004, gadget_id = 70900056, pos = { x = 2808.545, y = 263.093, z = -1696.578 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 59005, gadget_id = 70900056, pos = { x = 2810.821, y = 263.716, z = -1702.131 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1059006, name = "GADGET_STATE_CHANGE_59006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_59006", action = "action_EVENT_GADGET_STATE_CHANGE_59006", trigger_count = 0 }, { config_id = 1059007, name = "VARIABLE_CHANGE_59007", event = EventType.EVENT_VARIABLE_CHANGE, source = "gear_reset", condition = "", action = "action_EVENT_VARIABLE_CHANGE_59007", trigger_count = 0 }, { config_id = 1059008, name = "VARIABLE_CHANGE_59008", event = EventType.EVENT_VARIABLE_CHANGE, source = "trigger_output", condition = "condition_EVENT_VARIABLE_CHANGE_59008", action = "action_EVENT_VARIABLE_CHANGE_59008", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "sort", value = 0, no_refresh = false }, { config_id = 2, name = "gear_reset", value = 0, no_refresh = false }, { config_id = 3, name = "v_error", value = 0, no_refresh = false }, { config_id = 4, name = "trigger_output", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 59001, 59002, 59003, 59004, 59005 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_59006", "VARIABLE_CHANGE_59007", "VARIABLE_CHANGE_59008" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_59006(context, evt) for i=1,#defs.gadget_array do if defs.gadget_array[i] == evt.param2 then return true end end return false end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_59006(context, evt) if max_bit > 9 or max_bit <= 1 then return -1 end if evt.param1 == defs.active_step then --操作顺序入栈 for i = 1,max_bit do if defs.gadget_array[i] == evt.param2 then v = ScriptLib.GetGroupVariableValue(context, "sort") v = 10*v + i ScriptLib.SetGroupVariableValue(context, "sort", v) break end if i == max_bit and defs.gadget_array[i] ~= evt.param2 then ScriptLib.SetGroupVariableValue(context, "v_error", 1) v = 10*v end end end --v的位数足够时进行出栈检测 if v > 10^(max_bit-1) then v_error = ScriptLib.GetGroupVariableValue(context, "v_error") --v_error有问题时直接清空栈并重置 if 0 == v_error then for i=max_bit,1,-1 do if v%10 ~= i then v_error = 1 break end v = math.floor(v/10) end end v = 0 if v_error ~= 1 then v_error = -1 end ScriptLib.SetGroupVariableValue(context, "sort", v) ScriptLib.SetGroupVariableValue(context, "gear_reset", v_error) ScriptLib.SetGroupVariableValue(context, "v_error", 0) end return 0 end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_59007(context, evt) if evt.param1 == evt.param2 then return -1 end if evt.param1 == evt.param2 then return -1 end if evt.param1 == 1 then if #defs.reset_gear_list == 0 then defs.reset_gear_list = suites[1].gadgets end for i=1,#defs.reset_gear_list do ScriptLib.SetGroupGadgetStateByConfigId(context, 0, defs.reset_gear_list[i], defs.inactive_step) end ScriptLib.SetGroupVariableValue(context, "gear_reset", 0) else --外接标记 ScriptLib.ChangeGroupVariableValue(context, "trigger_output", 1) end --还原标记 ScriptLib.SetGroupVariableValue(context, "gear_reset", 0) return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_59008(context, evt) if evt.param1 == evt.param2 then return false end if evt.param1 > 0 and evt.param1 ~= evt.param2 then return true end return false end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_59008(context, evt) ScriptLib.PrintLog(context, "## trigger_output="..evt.param1) ScriptLib.SetGroupDead(context, 0) return 0 end