-- 基础信息 local base_info = { group_id = 111101057 } -- Trigger变量 local defs = { option_1 = 201, option_2 = 202, option_3 = 203, gadget_1 = 57002, water_1 = 57001 } -- DEFS_MISCS local play = { options = { [0] = defs.option_1, --ore [1] = defs.option_2, --mithril [2] = defs.option_3 --crystal }, colors = { [0] = 0, --origin [1] = 201, --red [2] = 203, --green [3] = 204, --yellow [4] = 901, --blue [5] = 902, --purple [6] = 903 --tealblue } } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 57002, gadget_id = 70360002, pos = { x = 2554.158, y = 357.057, z = -1738.064 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { { config_id = 57001, shape = RegionShape.POLYGON, pos = { x = 2552.927, y = 356.346, z = -1736.421 }, height = 47.625, point_array = { { x = 2554.280, y = -1726.399 }, { x = 2562.313, y = -1731.105 }, { x = 2562.535, y = -1739.043 }, { x = 2557.802, y = -1746.305 }, { x = 2546.547, y = -1746.443 }, { x = 2543.319, y = -1734.129 } } }, { config_id = 57003, shape = RegionShape.CYLINDER, radius = 10, pos = { x = 2554.158, y = 357.057, z = -1738.064 }, height = 10.000 }, { config_id = 57004, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2556.633, y = 353.983, z = -1739.103 } } } -- 触发器 triggers = { { config_id = 1057001, name = "ENTER_REGION_57001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57001", action = "action_EVENT_ENTER_REGION_57001", trigger_count = 0 }, { config_id = 1057003, name = "ENTER_REGION_57003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57003", action = "action_EVENT_ENTER_REGION_57003", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "is_used", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 57002 }, regions = { 57003, 57004 }, triggers = { "ENTER_REGION_57003" }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { 57002 }, regions = { 57001, 57004 }, triggers = { "ENTER_REGION_57001" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_57001(context, evt) if evt.param1 ~= 57001 then return false end if 57001 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_57001(context, evt) local ret2 = ScriptLib.SetPlayerEyePointStream(context, 57001, 57004, true) ScriptLib.PrintContextLog(context, "## ret2 = "..ret2) return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_57003(context, evt) if evt.param1 ~= 57003 then return false end if 57003 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_57003(context, evt) local ret1 = ScriptLib.SetPlayerEyePointStream(context, 57003, 57004, true) ScriptLib.PrintContextLog(context, "## ret1 = "..ret1) return 0 end