-- 基础信息 local base_info = { group_id = 111101056 } -- Trigger变量 local defs = { duration = 30, group_id = 111101056, gadget_sum = 2 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 56001, gadget_id = 70220005, pos = { x = 2614.296, y = 221.852, z = -1308.166 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, persistent = true }, { config_id = 56002, gadget_id = 70900051, pos = { x = 2614.374, y = 220.146, z = -1299.315 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, isOneoff = true, persistent = true }, { config_id = 56003, gadget_id = 70211111, pos = { x = 2611.519, y = 219.922, z = -1299.684 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true }, { config_id = 56011, gadget_id = 70220005, pos = { x = 2611.433, y = 221.852, z = -1308.166 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1056005, name = "CHALLENGE_SUCCESS_56005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_56005" }, { config_id = 1056006, name = "CHALLENGE_FAIL_56006", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_56006", trigger_count = 0 }, { config_id = 1056007, name = "GADGET_STATE_CHANGE_56007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_56007", action = "action_EVENT_GADGET_STATE_CHANGE_56007", trigger_count = 0 }, { config_id = 1056009, name = "ANY_GADGET_DIE_56009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" } } -- 变量 variables = { { config_id = 1, name = "gadget_sum", value = 2, no_refresh = true }, { config_id = 2, name = "gadget_start", value = 0, no_refresh = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 56002 }, regions = { }, triggers = { "CHALLENGE_SUCCESS_56005", "CHALLENGE_FAIL_56006", "GADGET_STATE_CHANGE_56007", "ANY_GADGET_DIE_56009" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { }, gadgets = { 56001, 56011 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_56005(context, evt) -- 将configid为 56002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56002, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为56003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 56003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_56006(context, evt) -- 将configid为 56002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 56002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101056, 2) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101056, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 将本组内变量名为 "gadget_start" 的变量设置为 0 if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_56007(context, evt) if 56002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_56007(context, evt) -- 202号挑战,duration内开启宝箱 if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then return -1 end return 0 end