-- 基础信息 local base_info = { group_id = 111101050 } -- Trigger变量 local defs = { group_ID = 111101050, trigger_playRegion = 50005, gadget_1 = 50002 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 50001, gadget_id = 70950068, pos = { x = 2453.300, y = 296.149, z = -1604.998 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 50002, gadget_id = 70950070, pos = { x = 2434.015, y = 294.699, z = -1617.134 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 50003, gadget_id = 70950069, pos = { x = 2447.763, y = 296.102, z = -1617.190 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 50004, gadget_id = 70950069, pos = { x = 2436.857, y = 293.492, z = -1604.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 50006, gadget_id = 70211111, pos = { x = 2441.238, y = 293.878, z = -1610.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 50005, shape = RegionShape.SPHERE, radius = 30, pos = { x = 2445.138, y = 294.624, z = -1609.925 }, ability_group_list = { "Move_Electric_Stake_Play" } } } -- 触发器 triggers = { { config_id = 1050007, name = "VARIABLE_CHANGE_50007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_50007", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 50001, 50002, 50003, 50004 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 2, -- description = , monsters = { }, gadgets = { }, regions = { 50005 }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = , monsters = { }, gadgets = { 50006 }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_50007(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"successed"为1 if ScriptLib.GetGroupVariableValue(context, "successed") ~= 1 then return false end return true end require "BlackBoxPlay/ChargingPort"