-- 基础信息 local base_info = { group_id = 111101048 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 48001, gadget_id = 70220032, pos = { x = 2404.941, y = 249.201, z = -1401.289 }, rot = { x = 0.000, y = 196.100, z = 0.000 }, level = 18 }, { config_id = 48002, gadget_id = 70211101, pos = { x = 2403.110, y = 249.088, z = -1401.666 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1048003, name = "GADGET_STATE_CHANGE_48003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_48003", action = "action_EVENT_GADGET_STATE_CHANGE_48003" }, { config_id = 1048004, name = "GADGET_STATE_CHANGE_48004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_48004", action = "action_EVENT_GADGET_STATE_CHANGE_48004", trigger_count = 0 }, { config_id = 1048005, name = "GADGET_STATE_CHANGE_48005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_48005", action = "action_EVENT_GADGET_STATE_CHANGE_48005", trigger_count = 0 }, { config_id = 1048006, name = "GADGET_CREATE_48006", event = EventType.EVENT_GADGET_CREATE, source = "111", condition = "condition_EVENT_GADGET_CREATE_48006", action = "action_EVENT_GADGET_CREATE_48006", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 48001 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_48003", "GADGET_STATE_CHANGE_48004", "GADGET_STATE_CHANGE_48005", "GADGET_CREATE_48006" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { }, gadgets = { 48002 }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_3, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_48003(context, evt) if 48002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_48003(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1009, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- group调整group进度,只对非randSuite有效 if 0 ~= ScriptLib.GoToGroupSuite(context, 111101048, 3) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_48004(context, evt) if 48001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_48004(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1009, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101048, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_48005(context, evt) if 48001 ~= evt.param2 or GadgetState.Default ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_48005(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1009, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101048, 2) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_48006(context, evt) if 48001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_48006(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101048, 2) return 0 end