-- 基础信息 local base_info = { group_id = 111101045 } -- Trigger变量 local defs = { group_id = 111101045, gadget_target_1 = 45003, monster_mole_1 = 45001, gadget_home_1 = 45004 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 45001, monster_id = 28050201, pos = { x = 2305.350, y = 251.486, z = -1426.829 }, rot = { x = 0.000, y = 29.457, z = 0.000 }, level = 1, drop_tag = "魔法生物" }, { config_id = 45002, monster_id = 28050201, pos = { x = 2318.390, y = 253.733, z = -1428.814 }, rot = { x = 0.000, y = 29.457, z = 0.000 }, level = 1, drop_tag = "魔法生物", pose_id = 3 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 45003, gadget_id = 70360027, pos = { x = 2318.493, y = 253.657, z = -1428.971 }, rot = { x = 0.000, y = 104.100, z = 0.000 }, level = 1, mark_flag = 3 }, { config_id = 45004, gadget_id = 70360015, pos = { x = 2305.645, y = 251.317, z = -1426.714 }, rot = { x = 0.000, y = 15.100, z = 0.000 }, level = 1, mark_flag = 2 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1045005, name = "ANY_MONSTER_DIE_45005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_45005", action = "action_EVENT_ANY_MONSTER_DIE_45005" }, { config_id = 1045006, name = "SELECT_OPTION_45006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_45006", action = "action_EVENT_SELECT_OPTION_45006", trigger_count = 0 }, { config_id = 1045007, name = "GADGET_STATE_CHANGE_45007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_45007", action = "action_EVENT_GADGET_STATE_CHANGE_45007", trigger_count = 0 }, { config_id = 1045008, name = "GADGET_STATE_CHANGE_45008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_45008", action = "action_EVENT_GADGET_STATE_CHANGE_45008", trigger_count = 0 }, { config_id = 1045009, name = "GROUP_LOAD_45009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_45009", action = "action_EVENT_GROUP_LOAD_45009", trigger_count = 0 }, { config_id = 1045010, name = "GROUP_LOAD_45010", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_45010", action = "action_EVENT_GROUP_LOAD_45010", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "HoleHasShowed", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 2, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { 45001 }, gadgets = { 45003, 45004 }, regions = { }, triggers = { "ANY_MONSTER_DIE_45005", "SELECT_OPTION_45006", "GADGET_STATE_CHANGE_45007", "GADGET_STATE_CHANGE_45008", "GROUP_LOAD_45009", "GROUP_LOAD_45010" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100, ban_refresh = true }, { -- suite_id = 3, -- description = suite_3, monsters = { 45002 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_45005(context, evt) --判断死亡怪物的configid是否为 45002 if evt.param1 ~= 45002 then return false end --判断死亡怪物的死亡类型是否为0,0为普通死亡(比如被击杀),1为普通地被killself杀死,2为消失(比如小动物逃跑消失,北风狼脱战消失) if evt.param2 ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_45005(context, evt) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2006, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- 销毁group存档,不影响当前场景,但卸载后group就永别了 if 0 ~= ScriptLib.SetGroupDead(context, 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_group_die") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_45006(context, evt) -- 判断是gadgetid 45004 option_id 171 if 45004 ~= evt.param1 then return false end if 171 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_45006(context, evt) -- 改变指定group组111101045中, configid为45004的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101045, 45004, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId") return -1 end -- 删除指定group: 111101045 ;指定config:45004;物件身上指定option:171; if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 111101045, 45004, 171) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 2006, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_45007(context, evt) if 45004 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_45007(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101045, 45004, {171}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end -- 将本组内变量名为 "HoleHasShowed" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "HoleHasShowed", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_45008(context, evt) if 45003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_45008(context, evt) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101045, 3) -- 将configid为 45004 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45004, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_45009(context, evt) -- 判断变量"HoleHasShowed"为0 if ScriptLib.GetGroupVariableValue(context, "HoleHasShowed") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_45009(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 45001, delay_time = 0 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster") return -1 end -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101045, 3) return 0 end -- 触发条件 function condition_EVENT_GROUP_LOAD_45010(context, evt) -- 判断变量"HoleHasShowed"为1 if ScriptLib.GetGroupVariableValue(context, "HoleHasShowed") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_GROUP_LOAD_45010(context, evt) -- 将configid为 45004 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45004, GadgetState.GearAction1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101045, 3) -- 将configid为 45003 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45003, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end