-- 基础信息 local base_info = { group_id = 111101043 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 43001, monster_id = 20010401, pos = { x = 2302.727, y = 253.159, z = -1436.895 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 43002, monster_id = 20010301, pos = { x = 2298.455, y = 252.302, z = -1436.995 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }, { config_id = 43003, monster_id = 20010301, pos = { x = 2300.845, y = 252.395, z = -1433.541 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 43004, gadget_id = 70211102, pos = { x = 2300.908, y = 252.688, z = -1435.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "解谜低级蒙德", isOneoff = true, persistent = true }, { config_id = 43008, gadget_id = 70290009, pos = { x = 2300.755, y = 252.802, z = -1437.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 43009, gadget_id = 70500000, pos = { x = 2300.755, y = 252.802, z = -1437.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 3005, owner = 43008 }, { config_id = 43010, gadget_id = 70290009, pos = { x = 2303.259, y = 252.966, z = -1434.320 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 43011, gadget_id = 70500000, pos = { x = 2303.259, y = 252.966, z = -1434.320 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 3005, owner = 43010 }, { config_id = 43012, gadget_id = 70290009, pos = { x = 2298.255, y = 251.966, z = -1434.214 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 43013, gadget_id = 70500000, pos = { x = 2298.255, y = 251.966, z = -1434.214 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 3005, owner = 43012 } } -- 区域 regions = { { config_id = 43005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2301.012, y = 253.269, z = -1435.463 } } } -- 触发器 triggers = { { config_id = 1043005, name = "ENTER_REGION_43005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43005", action = "action_EVENT_ENTER_REGION_43005" }, { config_id = 1043006, name = "ANY_MONSTER_DIE_43006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_43006", action = "action_EVENT_ANY_MONSTER_DIE_43006" }, { config_id = 1043007, name = "GADGET_CREATE_43007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_43007", action = "action_EVENT_GADGET_CREATE_43007", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 43004, 43008, 43009, 43010, 43011, 43012, 43013 }, regions = { 43005 }, triggers = { "ENTER_REGION_43005", "GADGET_CREATE_43007" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 43001, 43002, 43003 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_43006" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_43005(context, evt) if evt.param1 ~= 43005 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_43005(context, evt) -- 将configid为 43004 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43004, GadgetState.ChestLocked) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101043, 2) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_43006(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_43006(context, evt) -- 将configid为 43004 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43004, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_43007(context, evt) if 43004 ~= evt.param1 or GadgetState.ChestLocked ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_43007(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101043, 2) return 0 end