-- 基础信息 local base_info = { group_id = 111101037 } -- Trigger变量 local defs = { duration = 30, kill_sum = 2, group_id = 111101037 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 37001, monster_id = 21020101, pos = { x = 2296.940, y = 246.060, z = -1386.964 }, rot = { x = 0.000, y = 205.960, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" }, { config_id = 37007, monster_id = 21020101, pos = { x = 2290.704, y = 245.076, z = -1386.965 }, rot = { x = 0.000, y = 143.450, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 37002, gadget_id = 70900008, pos = { x = 2293.754, y = 246.303, z = -1392.736 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 37003, gadget_id = 70211111, pos = { x = 2293.455, y = 245.586, z = -1388.336 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1037004, name = "GADGET_STATE_CHANGE_37004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_37004", action = "action_EVENT_GADGET_STATE_CHANGE_37004" }, { config_id = 1037005, name = "CHALLENGE_SUCCESS_37005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_37005" }, { config_id = 1037006, name = "CHALLENGE_FAIL_37006", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_37006" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 37002 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_37004", "CHALLENGE_SUCCESS_37005", "CHALLENGE_FAIL_37006" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 37001, 37007 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_37004(context, evt) if 37002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_37004(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101037, 2) -- 180号挑战,duration内击杀kill_sum的怪物 if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, defs.duration, defs.group_id, defs.kill_sum, 0) then return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 1, 1) then return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_37005(context, evt) -- 创建id为37003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 37003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_37006(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101037, 2) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101037, suite = 1 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite") return -1 end -- 将configid为 37002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 37002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end