-- 基础信息 local base_info = { group_id = 111101015 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 15001, monster_id = 21010201, pos = { x = 2462.207, y = 221.336, z = -1337.834 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 }, { config_id = 15002, monster_id = 21010201, pos = { x = 2459.141, y = 220.677, z = -1340.161 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 }, { config_id = 15003, monster_id = 21010201, pos = { x = 2458.133, y = 220.459, z = -1340.925 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 }, { config_id = 15004, monster_id = 21010201, pos = { x = 2457.636, y = 219.884, z = -1346.057 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 }, { config_id = 15005, monster_id = 21010201, pos = { x = 2457.636, y = 219.884, z = -1346.057 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 }, { config_id = 15006, monster_id = 21010201, pos = { x = 2457.636, y = 219.884, z = -1346.057 }, rot = { x = 8.183, y = 142.919, z = 0.502 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 15007, gadget_id = 70300118, pos = { x = 2467.972, y = 220.144, z = -1353.968 }, rot = { x = 2.082, y = 100.326, z = 358.561 }, level = 1 }, { config_id = 15008, gadget_id = 70350023, pos = { x = 2467.972, y = 218.922, z = -1353.968 }, rot = { x = 2.082, y = 100.326, z = 358.561 }, level = 1 }, { config_id = 15019, gadget_id = 70350035, pos = { x = 2467.972, y = 218.922, z = -1353.968 }, rot = { x = 2.082, y = 100.326, z = 358.561 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1015009, name = "ANY_MONSTER_DIE_15009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15009", action = "action_EVENT_ANY_MONSTER_DIE_15009", trigger_count = 0 }, { config_id = 1015010, name = "ANY_MONSTER_DIE_15010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15010", action = "action_EVENT_ANY_MONSTER_DIE_15010", trigger_count = 0 }, { config_id = 1015011, name = "GADGET_CREATE_15011", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15011", action = "action_EVENT_GADGET_CREATE_15011", trigger_count = 0 }, { config_id = 1015012, name = "ANY_MONSTER_DIE_15012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_15012", trigger_count = 0 }, { config_id = 1015013, name = "ANY_MONSTER_DIE_15013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15013", action = "action_EVENT_ANY_MONSTER_DIE_15013", trigger_count = 0 }, { config_id = 1015014, name = "SELECT_OPTION_15014", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15014", action = "action_EVENT_SELECT_OPTION_15014", trigger_count = 0 }, { config_id = 1015015, name = "CHALLENGE_SUCCESS_15015", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_15015", trigger_count = 0 }, { config_id = 1015016, name = "CHALLENGE_FAIL_15016", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_15016", trigger_count = 0 }, { config_id = 1015017, name = "ANY_MONSTER_LIVE_15017", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_15017", action = "action_EVENT_ANY_MONSTER_LIVE_15017", trigger_count = 0 }, { config_id = 1015018, name = "VARIABLE_CHANGE_15018", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_15018", action = "action_EVENT_VARIABLE_CHANGE_15018", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "deadMonster", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = , monsters = { }, gadgets = { 15007, 15008 }, regions = { }, triggers = { "GADGET_CREATE_15011", "ANY_MONSTER_DIE_15012", "SELECT_OPTION_15014", "CHALLENGE_SUCCESS_15015", "CHALLENGE_FAIL_15016", "VARIABLE_CHANGE_15018" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 15001 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_15009", "ANY_MONSTER_LIVE_15017" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_3, monsters = { 15002, 15003 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_15010" }, rand_weight = 100 }, { -- suite_id = 4, -- description = suite_4, monsters = { 15004, 15005, 15006 }, gadgets = { }, regions = { }, triggers = { "ANY_MONSTER_DIE_15013" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_15009(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_15009(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=2475, y=218, z=-1354} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_soundplay") return -1 end -- 调用提示id为 400002 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 400002) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 2) -- 添加suite3的新内容 ScriptLib.AddExtraGroupSuite(context, 111101015, 3) return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_15010(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_15010(context, evt) -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=2475, y=218, z=-1354} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_soundplay") return -1 end -- 调用提示id为 400003 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 400003) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 3) -- 添加suite4的新内容 ScriptLib.AddExtraGroupSuite(context, 111101015, 4) return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_15011(context, evt) if 15008 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_15011(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101015, 15008, {2902}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_15012(context, evt) -- 针对当前group内变量名为 "deadMonster" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "deadMonster", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_15013(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_15013(context, evt) -- 删除suite4的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 4) return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_15014(context, evt) -- 判断是gadgetid 15008 option_id 2902 if 15008 ~= evt.param1 then return false end if 2902 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_15014(context, evt) -- 将configid为 15008 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101015, 2) -- 删除指定group: 111101015 ;指定config:15008;物件身上指定option:2902; if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 111101015, 15008, 2902) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_15015(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 2) -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 3) -- 删除suite4的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 4) -- 将configid为 15008 的物件更改为状态 GadgetState.GearAction1 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearAction1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15019 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_15016(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15019 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 15008 的物件更改为状态 GadgetState.GearAction2 if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearAction2) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将本组内变量名为 "deadMonster" 的变量设置为 0 if 0 ~= ScriptLib.SetGroupVariableValue(context, "deadMonster", 0) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable") return -1 end -- 创建id为15007的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 2) -- 删除suite3的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 3) -- 删除suite4的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101015, 4) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101015, 15008, {2902}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_LIVE_15017(context, evt) if 15001 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_LIVE_15017(context, evt) -- 创建id为15019的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 15019 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 创建编号为666(该挑战的识别id),挑战内容为12的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 666, 12, 30, 111101015, 15019, 90) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge") return -1 end -- 调用提示id为 400001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 400001) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui") return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_15018(context, evt) if evt.param1 == evt.param2 then return false end -- 判断变量"deadMonster"为6 if ScriptLib.GetGroupVariableValue(context, "deadMonster") ~= 6 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_15018(context, evt) -- 终止识别id为666的挑战,并判定成功 ScriptLib.StopChallenge(context, 666, 1) return 0 end