-- 基础信息 local base_info = { group_id = 111101014 } -- Trigger变量 local defs = { duration = 30, group_id = 111101014 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 14001, gadget_id = 70211111, pos = { x = 2654.818, y = 248.883, z = -1300.145 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true }, { config_id = 14002, gadget_id = 70350083, pos = { x = 2654.895, y = 247.178, z = -1291.294 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 14003, gadget_id = 70360001, pos = { x = 2654.895, y = 248.143, z = -1291.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }, { config_id = 14004, gadget_id = 70310013, pos = { x = 2654.808, y = 249.194, z = -1295.989 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1014005, name = "CHALLENGE_SUCCESS_14005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_14005" }, { config_id = 1014006, name = "CHALLENGE_FAIL_14006", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_14006", trigger_count = 0 }, { config_id = 1014007, name = "GADGET_STATE_CHANGE_14007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14007", action = "action_EVENT_GADGET_STATE_CHANGE_14007", trigger_count = 0 }, { config_id = 1014008, name = "GADGET_STATE_CHANGE_14008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14008", action = "", tag = "202" }, { config_id = 1014009, name = "GADGET_CREATE_14009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14009", action = "action_EVENT_GADGET_CREATE_14009", trigger_count = 0 }, { config_id = 1014010, name = "SELECT_OPTION_14010", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14010", action = "action_EVENT_SELECT_OPTION_14010", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { io_type = 1, suite = 1, end_suite = 3, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suite_disk = { [1] = { gadgets = { { config_id = 14002, state = 0 }, { config_id = 14003, state = 0 } }, monsters = { }, regions = { }, triggers = { "CHALLENGE_SUCCESS_14005", "CHALLENGE_FAIL_14006", "GADGET_STATE_CHANGE_14007", "GADGET_STATE_CHANGE_14008", "GADGET_CREATE_14009", "SELECT_OPTION_14010" }, npcs = { }, variables = { } }, [2] = { gadgets = { { config_id = 14001, state = 0 }, { config_id = 14004, state = 0 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { } }, [3] = { gadgets = { { config_id = 14002, state = 202 } }, monsters = { }, regions = { }, triggers = { }, npcs = { }, variables = { } } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_14005(context, evt) -- 将configid为 144002 的物件更改为状态 GadgetState.GearStop if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14002, GadgetState.GearStop) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 杀死指定group内的gadget和monster,移除其它东西 ScriptLib.RemoveExtraFlowSuite(context, 111101014, 2, FlowSuiteOperatePolicy.DEFAULT) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end -- group调整group进度,只对非randSuite有效 ScriptLib.SetFlowSuite(context,111101014,3) return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_14006(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraFlowSuite(context, 111101014, 2, FlowSuiteOperatePolicy.DEFAULT ) -- 将configid为 144002 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14002, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为144003的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 14003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_14007(context, evt) if 14002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_14007(context, evt) -- 202号挑战,duration内开启宝箱 if 0 ~= ScriptLib.ActiveChallenge(context, 666, 202, defs.duration, 7, 202, 1) then return -1 end -- 添加suite2的新内容 ScriptLib.AddExtraFlowSuite(context, defs.group_id, 2, FlowSuiteOperatePolicy.DEFAULT) -- 运营数据埋点,匹配LD定义的规则使用 if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_14008(context, evt) if 14001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then return false end return true end -- 触发条件 function condition_EVENT_GADGET_CREATE_14009(context, evt) if 14003 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_14009(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101014, 14003, {177}) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid") return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_14010(context, evt) -- 判断是gadgetid 14003 option_id 177 if 14003 ~= evt.param1 then return false end if 177 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_14010(context, evt) -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 14003 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 将configid为 14002 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14002, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end return 0 end