-- 基础信息 local base_info = { group_id = 111101012 } -- Trigger变量 local defs = { duration = 30, kill_sum = 5, group_id = 111101012 } --================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 12001, monster_id = 21010101, pos = { x = 2701.651, y = 283.792, z = -1415.921 }, rot = { x = 358.591, y = 359.913, z = 7.039 }, level = 1, drop_id = 1000100 }, { config_id = 12002, monster_id = 21010101, pos = { x = 2705.744, y = 284.114, z = -1424.291 }, rot = { x = 358.591, y = 359.913, z = 7.039 }, level = 1, drop_id = 1000100 }, { config_id = 12003, monster_id = 21011001, pos = { x = 2699.589, y = 283.376, z = -1421.705 }, rot = { x = 358.591, y = 359.913, z = 7.039 }, level = 1, drop_id = 1000100 }, { config_id = 12004, monster_id = 21010101, pos = { x = 2711.601, y = 285.115, z = -1413.547 }, rot = { x = 6.184, y = 228.019, z = 356.350 }, level = 1, drop_id = 1000100 }, { config_id = 12005, monster_id = 21010101, pos = { x = 2710.171, y = 284.700, z = -1421.944 }, rot = { x = 6.184, y = 228.019, z = 356.350 }, level = 1, drop_id = 1000100 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 12006, gadget_id = 70900008, pos = { x = 2707.103, y = 284.467, z = -1417.332 }, rot = { x = 358.591, y = 359.913, z = 7.039 }, level = 1, persistent = true }, { config_id = 12007, gadget_id = 70300118, pos = { x = 2707.096, y = 284.442, z = -1417.340 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }, { config_id = 12008, gadget_id = 70330011, pos = { x = 2708.329, y = 284.687, z = -1417.179 }, rot = { x = 358.591, y = 359.913, z = 7.039 }, level = 1 } } -- 区域 regions = { } -- 触发器 triggers = { { config_id = 1012009, name = "GADGET_STATE_CHANGE_12009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_12009", action = "action_EVENT_GADGET_STATE_CHANGE_12009", trigger_count = 0 }, { config_id = 1012010, name = "CHALLENGE_SUCCESS_12010", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_12010", trigger_count = 0 }, { config_id = 1012011, name = "CHALLENGE_FAIL_12011", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_12011", trigger_count = 0 }, { config_id = 1012012, name = "GADGET_STATE_CHANGE_12012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_12012", action = "action_EVENT_GADGET_STATE_CHANGE_12012", trigger_count = 0 } } -- 变量 variables = { { config_id = 1, name = "hasFinished", value = 0, no_refresh = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, end_suite = 0, rand_suite = false } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 1, -- description = suite_1, monsters = { }, gadgets = { 12006, 12007, 12008 }, regions = { }, triggers = { "GADGET_STATE_CHANGE_12009", "CHALLENGE_SUCCESS_12010", "CHALLENGE_FAIL_12011", "GADGET_STATE_CHANGE_12012" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_2, monsters = { 12001, 12002, 12003, 12004, 12005 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_12009(context, evt) if 12006 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end -- 判断变量"hasFinished"为0 if ScriptLib.GetGroupVariableValue(context, "hasFinished") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_12009(context, evt) -- 添加suite2的新内容 ScriptLib.AddExtraGroupSuite(context, 111101012, 2) -- 13号挑战,duration内击杀kill_sum的怪物 if 0 ~= ScriptLib.ActiveChallenge(context, 180, 13, defs.duration, defs.group_id, defs.kill_sum, 0) then return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_12010(context, evt) -- 将configid为 12008 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 12007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end -- 针对当前group内变量名为 "hasFinished" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "hasFinished", 1) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable") return -1 end return 0 end -- 触发操作 function action_EVENT_CHALLENGE_FAIL_12011(context, evt) -- 删除suite2的所有内容 ScriptLib.RemoveExtraGroupSuite(context, 111101012, 2) -- 将configid为 12006 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12006, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 将configid为 12008 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.Default) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 创建id为12007的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 12007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget") return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_12012(context, evt) if 12006 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end -- 判断变量"hasFinished"为0 if ScriptLib.GetGroupVariableValue(context, "hasFinished") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_12012(context, evt) -- 将configid为 12008 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.GearStart) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId") return -1 end -- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配 if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 12007 }) then ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId") return -1 end return 0 end