mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
add context in PrintLog.
* not sure tostring works but lets try*
This commit is contained in:
parent
591bc6ac63
commit
e93dd11896
@ -92,7 +92,7 @@ function action_EVENT_ENTER_REGION_54001(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{54002,54003,54004}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {54002,54003,54004}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -92,7 +92,7 @@ function action_EVENT_ENTER_REGION_145004(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{145001,145002,145003}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {145001,145002,145003}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -115,7 +115,7 @@ function action_EVENT_ENTER_REGION_190(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{780,781}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {780,781}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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-- 将本组内变量名为 "lock" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "lock", 1) then
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@ -154,7 +154,7 @@ function action_EVENT_ENTER_REGION_191(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{781,779}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {781,779}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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-- 将本组内变量名为 "lock" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "lock", 1) then
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@ -188,7 +188,7 @@ function action_EVENT_ENTER_REGION_262(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{781,779,780,1076}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {781,779,780,1076}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -215,7 +215,7 @@ function action_EVENT_ENTER_REGION_324(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{780,781}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {780,781}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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-- 将本组内变量名为 "lock" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "lock", 1) then
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@ -113,7 +113,7 @@ function action_EVENT_ENTER_REGION_192(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{819,818}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {819,818}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -135,7 +135,7 @@ function action_EVENT_ENTER_REGION_194(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{819,820,818}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {819,820,818}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -157,7 +157,7 @@ function action_EVENT_ENTER_REGION_195(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{818,820}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {818,820}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -179,7 +179,7 @@ function action_EVENT_ENTER_REGION_235(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{818,820,819}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {818,820,819}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -201,7 +201,7 @@ function action_EVENT_ENTER_REGION_236(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{818,820,819}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {818,820,819}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -223,7 +223,7 @@ function action_EVENT_ENTER_REGION_237(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{818,820,819}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {818,820,819}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -245,7 +245,7 @@ function action_EVENT_ENTER_REGION_238(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{818,820,819}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {818,820,819}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -93,7 +93,7 @@ function action_EVENT_ENTER_REGION_193004(context, evt)
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-- 在0面前, 5 到 9 范围里,30 角度内,刷{193001,193002,193003,193005}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {193001,193002,193003,193005}, ranges = { 5, 9 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -129,7 +129,7 @@ function action_EVENT_ENTER_REGION_193(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -158,7 +158,7 @@ function action_EVENT_ENTER_REGION_195(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -187,7 +187,7 @@ function action_EVENT_ENTER_REGION_196(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -216,7 +216,7 @@ function action_EVENT_ENTER_REGION_197(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -245,7 +245,7 @@ function action_EVENT_ENTER_REGION_198(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -274,7 +274,7 @@ function action_EVENT_ENTER_REGION_199(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -303,7 +303,7 @@ function action_EVENT_ENTER_REGION_200(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -332,7 +332,7 @@ function action_EVENT_ENTER_REGION_205(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -361,7 +361,7 @@ function action_EVENT_ENTER_REGION_206(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -390,7 +390,7 @@ function action_EVENT_ENTER_REGION_207(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -419,7 +419,7 @@ function action_EVENT_ENTER_REGION_208(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -448,7 +448,7 @@ function action_EVENT_ENTER_REGION_209(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -477,7 +477,7 @@ function action_EVENT_ENTER_REGION_238(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -506,7 +506,7 @@ function action_EVENT_ENTER_REGION_239(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -535,7 +535,7 @@ function action_EVENT_ENTER_REGION_241(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -564,7 +564,7 @@ function action_EVENT_ENTER_REGION_242(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{271,272,273}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {271,272,273}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -92,7 +92,7 @@ function action_EVENT_ENTER_REGION_158(context, evt)
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-- 在0面前, 5 到 8 范围里,20 角度内,刷{98,96,97}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {98,96,97}, ranges = { 5, 8 }, angle = 20 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -173,7 +173,7 @@ function action_EVENT_ENTER_REGION_297003(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -202,7 +202,7 @@ function action_EVENT_ENTER_REGION_297004(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -231,7 +231,7 @@ function action_EVENT_ENTER_REGION_297005(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -260,7 +260,7 @@ function action_EVENT_ENTER_REGION_297007(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -289,7 +289,7 @@ function action_EVENT_ENTER_REGION_297008(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -318,7 +318,7 @@ function action_EVENT_ENTER_REGION_297010(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
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ScriptLib.PrintLog(tostring(ret))
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end
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@ -347,7 +347,7 @@ function action_EVENT_ENTER_REGION_297011(context, evt)
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-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
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|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -376,7 +376,7 @@ function action_EVENT_ENTER_REGION_297012(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -405,7 +405,7 @@ function action_EVENT_ENTER_REGION_297013(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -434,7 +434,7 @@ function action_EVENT_ENTER_REGION_297014(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -463,7 +463,7 @@ function action_EVENT_ENTER_REGION_297015(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -492,7 +492,7 @@ function action_EVENT_ENTER_REGION_297016(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -521,7 +521,7 @@ function action_EVENT_ENTER_REGION_297017(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -550,7 +550,7 @@ function action_EVENT_ENTER_REGION_297018(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -579,7 +579,7 @@ function action_EVENT_ENTER_REGION_297019(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -608,7 +608,7 @@ function action_EVENT_ENTER_REGION_297020(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -637,7 +637,7 @@ function action_EVENT_ENTER_REGION_297022(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -666,7 +666,7 @@ function action_EVENT_ENTER_REGION_297023(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -695,7 +695,7 @@ function action_EVENT_ENTER_REGION_297024(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -724,7 +724,7 @@ function action_EVENT_ENTER_REGION_297026(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -753,7 +753,7 @@ function action_EVENT_ENTER_REGION_297028(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -782,7 +782,7 @@ function action_EVENT_ENTER_REGION_297029(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -811,7 +811,7 @@ function action_EVENT_ENTER_REGION_297030(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -840,7 +840,7 @@ function action_EVENT_ENTER_REGION_297031(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -869,7 +869,7 @@ function action_EVENT_ENTER_REGION_297032(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -898,7 +898,7 @@ function action_EVENT_ENTER_REGION_297033(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -927,7 +927,7 @@ function action_EVENT_ENTER_REGION_297034(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -956,7 +956,7 @@ function action_EVENT_ENTER_REGION_297035(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -985,7 +985,7 @@ function action_EVENT_ENTER_REGION_297036(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{297001,297002}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {297001,297002}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
@ -111,7 +111,7 @@ function action_EVENT_ENTER_REGION_335001(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{335004,335005}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {335004,335005}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -140,7 +140,7 @@ function action_EVENT_ENTER_REGION_335002(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{335004,335005}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {335004,335005}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
||||
@ -169,7 +169,7 @@ function action_EVENT_ENTER_REGION_335003(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,30 角度内,刷{335004,335005}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {335004,335005}, ranges = { 5, 10 }, angle = 30 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
@ -92,7 +92,7 @@ function action_EVENT_ENTER_REGION_463004(context, evt)
|
||||
-- 在0面前, 5 到 10 范围里,15 角度内,刷{463001,463002,463003}的怪物
|
||||
|
||||
local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {463001,463002,463003}, ranges = { 5, 10 }, angle = 15 })
|
||||
ScriptLib.PrintLog(tostring(ret))
|
||||
ScriptLib.PrintLog(context, tostring(ret))
|
||||
|
||||
return 0
|
||||
end
|
Loading…
x
Reference in New Issue
Block a user