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mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00

Update quest lua 3.6

This commit is contained in:
Akbar Yahya 2023-04-12 18:47:17 +08:00
parent a8a211538b
commit 0b82f2559e
247 changed files with 897 additions and 762 deletions

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13016 sub_ids = { 1301601, 1301602, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1301601"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1301601"] = { }, ["1301602"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19150 sub_ids = { 1915001, 1915002, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915001"] = { }, ["1915002"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915001"] = { }, ["1915002"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915002_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915002_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19151 sub_ids = { 1915101, 1915102, 1915103, 1915104, 1915105, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915101"] = { }, ["1915102"] = { }, ["1915103"] = { }, ["1915104"] = { }, ["1915105"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915101"] = { npcs = { { id = 12905, alias = "Npc12905", script = "Actor/Npc/TempNPC", pos = "C1915101_N12905", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915102"] = { }, ["1915103"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915103_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915103_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, ["1915104"] = { }, ["1915105"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19152 sub_ids = { 1915201, 1915202, 1915203, 1915204, 1915205, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915201"] = { }, ["1915202"] = { }, ["1915203"] = { }, ["1915204"] = { }, ["1915205"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915201"] = { npcs = { { id = 12906, alias = "Npc12906", script = "Actor/Npc/TempNPC", pos = "C1915201_N12906", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915202"] = { npcs = { { id = 12907, alias = "Npc12907", script = "Actor/Npc/TempNPC", pos = "Q1915202_N12907", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915203"] = { npcs = { { id = 12908, alias = "Npc12908", script = "Actor/Npc/TempNPC", pos = "C1915203_N12908", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915204"] = { }, ["1915205"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19153 sub_ids = { 1915301, 1915302, 1915303, 1915304, 1915305, 1915306, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915301"] = { }, ["1915302"] = { }, ["1915303"] = { }, ["1915304"] = { }, ["1915305"] = { }, ["1915306"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915301"] = { }, ["1915302"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915303"] = { }, ["1915304"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915305"] = { }, ["1915306"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915306_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915306_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19154 sub_ids = { 1915401, 1915402, 1915403, 1915404, 1915405, 1915406, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915401"] = { }, ["1915402"] = { }, ["1915403"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915404"] = { }, ["1915405"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915406"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915401"] = { }, ["1915402"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915403"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915404"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915405"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915406"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19155 sub_ids = { 1915501, 1915502, 1915503, 1915504, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915501"] = { }, ["1915502"] = { }, ["1915503"] = { }, ["1915504"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915501"] = { }, ["1915502"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915503"] = { }, ["1915504"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915502_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915502_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19156 sub_ids = { 1915601, 1915602, 1915603, 1915604, 1915605, 1915606, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915601"] = { }, ["1915602"] = { }, ["1915603"] = { }, ["1915604"] = { }, ["1915605"] = { }, ["1915606"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915601"] = { }, ["1915602"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915602_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915602_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915603"] = { }, ["1915604"] = { }, ["1915605"] = { }, ["1915606"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915604_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915604_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19157 sub_ids = { 1915701, 1915702, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915701"] = { }, ["1915702"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915701"] = { }, ["1915702"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915702_N512", scene_id = 1074, room_id = 1074, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915702_N512", scene_id = 1074, room_id = 1074, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19158 sub_ids = { 1915801, 1915802, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915801"] = { }, ["1915802"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915801"] = { npcs = { { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "C1915802_N4019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915802"] = { npcs = { { id = 12910, alias = "Npc12910", script = "Actor/Npc/TempNPC", pos = "C1915802_N12910", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19159 sub_ids = { 1915901, 1915902, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915901"] = { }, ["1915902"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915901"] = { }, ["1915902"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19160 sub_ids = { 1916001, 1916002, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916001"] = { }, ["1916002"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916001"] = { }, ["1916002"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19161 sub_ids = { 1916101, 1916102, 1916103, 1916104, 1916105, 1916106, 1916107, 1916108, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916101"] = { }, ["1916102"] = { }, ["1916103"] = { }, ["1916104"] = { }, ["1916105"] = { }, ["1916106"] = { }, ["1916107"] = { }, ["1916108"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916101"] = { }, ["1916102"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916103"] = { }, ["1916104"] = { }, ["1916105"] = { }, ["1916106"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916107"] = { }, ["1916108"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
main_id = 19162 sub_ids = { 1916201, 1916202, 1916203, 1916204, 1916205, 1916206, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916201"] = { }, ["1916202"] = { }, ["1916203"] = { }, ["1916204"] = { }, ["1916205"] = { }, ["1916206"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916201"] = { }, ["1916202"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916203"] = { }, ["1916204"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916205"] = { }, ["1916206"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916206_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916206_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23011 sub_ids = { 2301101, 2301102, 2301107, 2301103, 2301104, 2301105, 2301106, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302177", "", }, { "133302178", "", }, }, QUEST_EXEC_DEL_PACK_ITEM = { { "101965", "1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2301101"] = { }, ["2301102"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301103"] = { }, ["2301104"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301105"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301106"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2301101"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301102"] = { npcs = { { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301103"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301104"] = { }, ["2301105"] = { }, ["2301106"] = { }, ["2301107"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23033 sub_ids = { 2303311, 2303301, 2303302, 2303303, 2303304, 2303305, 2303306, 2303307, 2303308, 2303309, 2303310, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302228", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303301"] = { }, ["2303302"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303304"] = { }, ["2303305"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303305_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303306"] = { }, ["2303307"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303309"] = { }, ["2303310"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303310_guide_1977", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303301"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303302"] = { }, ["2303303"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303302_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303304"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303305_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303305"] = { }, ["2303306"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303307"] = { }, ["2303308"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303308_N12717_1806", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303309"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12130, alias = "Npc12130", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1025, alias = "Npc1025", script = "Actor/Npc/TempNPC", pos = "Q2303309_N12130", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1026, alias = "Npc1026", script = "Actor/Npc/TempNPC", pos = "Q2303309_N12130", scene_id = 3, room_id = 0, data_index = 4, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303310_guide_1977", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303310"] = { }, ["2303311"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23034 sub_ids = { 2303401, 2303402, 2303403, 2303404, 2303405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303401"] = { }, ["2303402"] = { }, ["2303403"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303404"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303405"] = { npcs = { { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303401"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20658", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303402"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301501_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301501_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303403"] = { }, ["2303404"] = { }, ["2303405"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12700, alias = "Npc12700", script = "Actor/Npc/TempNPC", pos = "Q2301701_N12700", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23037 sub_ids = { 2303701, 2303702, 2303703, 2303704, 2303706, 2303707, 2303708, 2303709, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120052", }, { "120053", }, { "120054", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303701"] = { }, ["2303702"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303703"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303704"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303706"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303707"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303708"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303709"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303701"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303702"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303703"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303704"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303706"] = { }, ["2303707"] = { }, ["2303708"] = { }, ["2303709"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23038 sub_ids = { 2303801, 2303802, 2303803, 2303804, 2303805, 2303806, 2303807, 2303808, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120056", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2303805", }, { "2303807", }, { "2303809", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303801"] = { }, ["2303802"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303803"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303804"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303805"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303806"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303807"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303808"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303801"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303802"] = { }, ["2303803"] = { }, ["2303804"] = { }, ["2303805"] = { }, ["2303806"] = { }, ["2303807"] = { }, ["2303808"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23039 sub_ids = { 2303901, 2303902, 2303903, 2303904, 2303905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308064", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303901"] = { }, ["2303904"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303905"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303901"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303902"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB_Start", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q23039_Player_Start", }, }, }, ["2303903"] = { }, ["2303904"] = { }, ["2303905"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23040 sub_ids = { 2304001, 2304002, 2304003, 2304004, 2304005, 2304006, 2304007, 2304008, 2304009, 2304010, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308060", "", }, { "133308061", "", }, { "133308070", "", }, { "133308696", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304002"] = { }, ["2304003"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304004"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304005"] = { }, ["2304006"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304007"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304008"] = { }, ["2304009"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304010"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304001"] = { }, ["2304002"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304003"] = { }, ["2304004"] = { }, ["2304005"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304006"] = { }, ["2304007"] = { }, ["2304008"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304009"] = { }, ["2304010"] = { npcs = { { id = 4420, alias = "Npc4420", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304010_N4420", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23042 sub_ids = { 2304201, 2304202, 2304203, 2304204, 2304205, 2304206, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120066", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2304204", }, }, QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308121", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304201"] = { }, ["2304202"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304203"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304204"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304205"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304206"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304201"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304202"] = { npcs = { { id = 4406, alias = "Npc4406", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4406", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304203"] = { }, ["2304204"] = { }, ["2304205"] = { }, ["2304206"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23043 sub_ids = { 2304306, 2304301, 2304302, 2304303, 2304304, 2304312, 2304313, 2304305, 2304316, 2304307, 2304308, 2304309, 2304310, 2304314, 2304315, 2304311, 2304317, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120118", }, { "120119", }, { "120121", }, { "120120", }, { "120122", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304301"] = { }, ["2304302"] = { }, ["2304305"] = { }, ["2304306"] = { }, ["2304307"] = { }, ["2304308"] = { }, ["2304311"] = { }, ["2304312"] = { }, ["2304313"] = { }, ["2304314"] = { }, ["2304315"] = { }, ["2304316"] = { }, ["2304317"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304301"] = { }, ["2304302"] = { }, ["2304303"] = { }, ["2304304"] = { }, ["2304305"] = { }, ["2304306"] = { }, ["2304307"] = { }, ["2304308"] = { }, ["2304309"] = { }, ["2304310"] = { }, ["2304311"] = { }, ["2304312"] = { }, ["2304313"] = { }, ["2304314"] = { }, ["2304315"] = { }, ["2304316"] = { }, ["2304317"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3023 sub_ids = { 302301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302301"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302301"] = { npcs = { { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q301921_T301921_N1058", scene_id = 1077, room_id = 1, data_index = 1, }, { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302110_T302110_N1052", scene_id = 1077, room_id = 1, data_index = 2, }, { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q302010_T302110_N1059", scene_id = 1077, room_id = 1, data_index = 3, }, { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q302110_T302110_N1053", scene_id = 1077, room_id = 1, data_index = 4, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3027 sub_ids = { 302702, 302703, 302701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302701"] = { }, ["302702"] = { }, ["302703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302701"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302617_T302617_Q302701_T302701_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["302702"] = { npcs = { { id = 12952, alias = "Npc12952", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40086 sub_ids = { 4008604, 4008601, 4008602, 4008603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008601"] = { }, ["4008602"] = { }, ["4008603"] = { }, ["4008604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008601"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008602"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008603"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008604"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40087 sub_ids = { 4008702, 4008703, 4008701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133315257", "", }, { "133315337", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120160", }, { "120161", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40088 sub_ids = { 4008801, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_SET_WEATHER_GADGET = { { "1012", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008801"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008801"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70518 sub_ids = { 7051801, 7051804, 7051802, 7051805, 7051803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120049", }, { "120082", }, }, QUEST_EXEC_STOP_BARGAIN = { { "7", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051801"] = { }, ["7051802"] = { }, ["7051803"] = { }, ["7051804"] = { }, ["7051805"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051801"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051802"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051803"] = { npcs = { { id = 1008, alias = "Barbara", script = "Actor/Quest/Q413/Barbara", pos = "Q7051803_N1008", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051804"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051805"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70519 sub_ids = { 7051901, 7051902, 7051903, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051901"] = { }, ["7051902"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051901"] = { }, ["7051902"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051902_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051903"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70520 sub_ids = { 7052001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052001"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052001"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052001_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70521 sub_ids = { 7052101, 7052102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052101"] = { }, ["7052102"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052101"] = { }, ["7052102"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052101_N1002", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70522 sub_ids = { 7052201, 7052205, 7052204, 7052202, 7052206, 7052203, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120050", }, { "120083", }, }, QUEST_EXEC_STOP_BARGAIN = { { "8", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { }, ["7052206"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { }, ["7052204"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052206"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70523 sub_ids = { 7052301, 7052305, 7052304, 7052302, 7052306, 7052303, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120051", }, { "120084", }, }, QUEST_EXEC_STOP_BARGAIN = { { "9", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { }, ["7052306"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { }, ["7052304"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052306"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70664 sub_ids = { 7066401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066401"] = { npcs = { { id = 30153, alias = "Npc30153", script = "Actor/Npc/TempNPC", pos = "Q70664_N30153", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70666 sub_ids = { 7066604, 7066601, 7066602, 7066605, 7066603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066601"] = { }, ["7066602"] = { }, ["7066603"] = { }, ["7066604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066601"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066602"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066603"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066604"] = { }, ["7066605"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70667 sub_ids = { 7066704, 7066701, 7066702, 7066705, 7066703, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066701"] = { }, ["7066702"] = { }, ["7066703"] = { }, ["7066704"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066701"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066702"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066703"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066704"] = { }, ["7066705"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70668 sub_ids = { 7066801, 7066802, 7066803, 7066805, 7066804, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066801"] = { }, ["7066802"] = { }, ["7066803"] = { }, ["7066804"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066801"] = { }, ["7066802"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066803"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066804"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066805"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70669 sub_ids = { 7066901, 7066902, 7066903, 7066905, 7066904, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066901"] = { }, ["7066902"] = { }, ["7066903"] = { }, ["7066904"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066901"] = { }, ["7066902"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066903"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066904"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066905"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 71091 sub_ids = { 7109101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7109101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7109101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73080 sub_ids = { 7308001, 7308002, 7308003, 7308004, 7308005, 7308006, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7308003"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308004"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308005"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308006"] = { }, ["7308001"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7308002"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7308001"] = { npcs = { { id = 20593, alias = "Npc20593", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q7308002", }, }, }, ["7308002"] = { npcs = { { id = 20593, alias = "Npc20593", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308002_N20593", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q7308002", }, }, }, ["7308003"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308004"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308005"] = { npcs = { { id = 4327, alias = "Npc4327", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308001_N20593", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308006"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73091 sub_ids = { 7309101, 7309103, 7309102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309101"] = { }, ["7309102"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309101"] = { }, ["7309102"] = { }, ["7309103"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73092 sub_ids = { 7309201, 7309202, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309201"] = { }, ["7309202"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309201"] = { }, ["7309202"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73093 sub_ids = { 7309301, 7309302, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309301"] = { }, ["7309302"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309301"] = { }, ["7309302"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73094 sub_ids = { 7309401, 7309402, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309401"] = { }, ["7309402"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309401"] = { }, ["7309402"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73095 sub_ids = { 7309501, 7309502, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309501"] = { }, ["7309502"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309501"] = { }, ["7309502"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73096 sub_ids = { 7309601, 7309602, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309601"] = { }, ["7309602"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309601"] = { }, ["7309602"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73097 sub_ids = { 7309701, 7309702, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309701"] = { }, ["7309702"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309701"] = { }, ["7309702"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73098 sub_ids = { 7309804, 7309801, 7309802, 7309805, 7309803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309801"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7309802"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7309803"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7309801_N4186_2138", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7309804"] = { }, ["7309805"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309801"] = { }, ["7309802"] = { }, ["7309803"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7309801_N4186_2138", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7309804"] = { npcs = { { id = 20762, alias = "Npc20762", script = "Actor/Npc/TempNPC", pos = "Q7309801_N4186", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7309805"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73099 sub_ids = { 7309901, 7309904, 7309902, 7309903, 7309905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7309901"] = { }, ["7309902"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7309905_N20840", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7309903"] = { }, ["7309904"] = { }, ["7309905"] = { npcs = { { id = 20840, alias = "Npc20840", script = "Actor/Npc/TempNPC", pos = "Q7309905_N20840", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4246, alias = "Npc4246", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7309905_N4246", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7309901"] = { }, ["7309902"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7309905_N20840", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7309903"] = { }, ["7309904"] = { }, ["7309905"] = { npcs = { { id = 20840, alias = "Npc20840", script = "Actor/Npc/TempNPC", pos = "Q7309905_N20840", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4246, alias = "Npc4246", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7309905_N4246", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73118 sub_ids = { 7311801, 7311802, 7311806, 7311803, 7311804, 7311805, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7311802"] = { }, ["7311803"] = { }, ["7311804"] = { npcs = { { id = 20685, alias = "Npc20685", script = "Actor/Npc/TempNPC", pos = "Q7311803_N20685", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311805"] = { npcs = { { id = 20685, alias = "Npc20685", script = "Actor/Npc/TempNPC", pos = "Q7311803_N20685", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311806"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7311801"] = { }, ["7311802"] = { npcs = { { id = 20685, alias = "Npc20685", script = "Actor/Npc/TempNPC", pos = "Q7311803_N20685", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311803"] = { npcs = { { id = 20685, alias = "Npc20685", script = "Actor/Npc/TempNPC", pos = "Q7311803_N20685", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311804"] = { }, ["7311805"] = { }, ["7311806"] = { npcs = { { id = 20685, alias = "Npc20685", script = "Actor/Npc/TempNPC", pos = "Q7311803_N20685", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73119 sub_ids = { 7311901, 7311902, 7311906, 7311903, 7311904, 7311905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7311902"] = { }, ["7311903"] = { }, ["7311904"] = { npcs = { { id = 20686, alias = "Npc20686", script = "Actor/Npc/TempNPC", pos = "Q7311903_N20686", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311905"] = { npcs = { { id = 20686, alias = "Npc20686", script = "Actor/Npc/TempNPC", pos = "Q7311903_N20686", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311906"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7311901"] = { }, ["7311902"] = { npcs = { { id = 20686, alias = "Npc20686", script = "Actor/Npc/TempNPC", pos = "Q7311903_N20686", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311903"] = { npcs = { { id = 20686, alias = "Npc20686", script = "Actor/Npc/TempNPC", pos = "Q7311903_N20686", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7311904"] = { }, ["7311905"] = { }, ["7311906"] = { npcs = { { id = 20686, alias = "Npc20686", script = "Actor/Npc/TempNPC", pos = "Q7311903_N20686", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73120 sub_ids = { 7312001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312001"] = { npcs = { { id = 20768, alias = "Npc20768", script = "Actor/Npc/TempNPC", pos = "Q7312001_N20768", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20826, alias = "Npc20826", script = "Actor/Npc/TempNPC", pos = "Q7312001_N20826", scene_id = 3, room_id = 0, data_index = 2, }, { id = 20827, alias = "Npc20827", script = "Actor/Npc/TempNPC", pos = "Q7312001_N20827", scene_id = 3, room_id = 0, data_index = 3, }, { id = 20828, alias = "Npc20828", script = "Actor/Npc/TempNPC", pos = "Q7312001_N20828", scene_id = 3, room_id = 0, data_index = 4, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73121 sub_ids = { 7312101, 7312102, 7312106, 7312103, 7312104, 7312105, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312102"] = { }, ["7312103"] = { }, ["7312104"] = { npcs = { { id = 20687, alias = "Npc20687", script = "Actor/Npc/TempNPC", pos = "Q7312103_N20687", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312105"] = { npcs = { { id = 20687, alias = "Npc20687", script = "Actor/Npc/TempNPC", pos = "Q7312103_N20687", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312106"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312101"] = { }, ["7312102"] = { npcs = { { id = 20687, alias = "Npc20687", script = "Actor/Npc/TempNPC", pos = "Q7312103_N20687", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312103"] = { npcs = { { id = 20687, alias = "Npc20687", script = "Actor/Npc/TempNPC", pos = "Q7312103_N20687", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312104"] = { }, ["7312105"] = { }, ["7312106"] = { npcs = { { id = 20687, alias = "Npc20687", script = "Actor/Npc/TempNPC", pos = "Q7312103_N20687", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73122 sub_ids = { 7312201, 7312202, 7312206, 7312203, 7312204, 7312205, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312202"] = { }, ["7312203"] = { }, ["7312204"] = { npcs = { { id = 20688, alias = "Npc20688", script = "Actor/Npc/TempNPC", pos = "Q7312203_N20688", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312205"] = { npcs = { { id = 20688, alias = "Npc20688", script = "Actor/Npc/TempNPC", pos = "Q7312203_N20688", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312206"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312201"] = { }, ["7312202"] = { npcs = { { id = 20688, alias = "Npc20688", script = "Actor/Npc/TempNPC", pos = "Q7312203_N20688", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312203"] = { npcs = { { id = 20688, alias = "Npc20688", script = "Actor/Npc/TempNPC", pos = "Q7312203_N20688", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312204"] = { }, ["7312205"] = { }, ["7312206"] = { npcs = { { id = 20688, alias = "Npc20688", script = "Actor/Npc/TempNPC", pos = "Q7312203_N20688", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73123 sub_ids = { 7312301, 7312302, 7312306, 7312303, 7312304, 7312305, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312302"] = { }, ["7312303"] = { }, ["7312304"] = { npcs = { { id = 20689, alias = "Npc20689", script = "Actor/Npc/TempNPC", pos = "Q7312303_N20689", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312305"] = { npcs = { { id = 20689, alias = "Npc20689", script = "Actor/Npc/TempNPC", pos = "Q7312303_N20689", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312306"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312301"] = { }, ["7312302"] = { npcs = { { id = 20689, alias = "Npc20689", script = "Actor/Npc/TempNPC", pos = "Q7312303_N20689", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312303"] = { npcs = { { id = 20689, alias = "Npc20689", script = "Actor/Npc/TempNPC", pos = "Q7312303_N20689", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312304"] = { }, ["7312305"] = { }, ["7312306"] = { npcs = { { id = 20689, alias = "Npc20689", script = "Actor/Npc/TempNPC", pos = "Q7312303_N20689", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73124 sub_ids = { 7312401, 7312402, 7312406, 7312403, 7312404, 7312405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312402"] = { }, ["7312403"] = { }, ["7312404"] = { npcs = { { id = 20690, alias = "Npc20690", script = "Actor/Npc/TempNPC", pos = "Q7312403_N20690", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312405"] = { npcs = { { id = 20690, alias = "Npc20690", script = "Actor/Npc/TempNPC", pos = "Q7312403_N20690", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312406"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312401"] = { }, ["7312402"] = { npcs = { { id = 20690, alias = "Npc20690", script = "Actor/Npc/TempNPC", pos = "Q7312403_N20690", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312403"] = { npcs = { { id = 20690, alias = "Npc20690", script = "Actor/Npc/TempNPC", pos = "Q7312403_N20690", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312404"] = { }, ["7312405"] = { }, ["7312406"] = { npcs = { { id = 20690, alias = "Npc20690", script = "Actor/Npc/TempNPC", pos = "Q7312403_N20690", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73125 sub_ids = { 7312501, 7312502, 7312506, 7312503, 7312504, 7312505, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312502"] = { }, ["7312503"] = { }, ["7312504"] = { npcs = { { id = 20691, alias = "Npc20691", script = "Actor/Npc/TempNPC", pos = "Q7312503_N20691", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312505"] = { npcs = { { id = 20691, alias = "Npc20691", script = "Actor/Npc/TempNPC", pos = "Q7312503_N20691", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312506"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312501"] = { }, ["7312502"] = { npcs = { { id = 20691, alias = "Npc20691", script = "Actor/Npc/TempNPC", pos = "Q7312503_N20691", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312503"] = { npcs = { { id = 20691, alias = "Npc20691", script = "Actor/Npc/TempNPC", pos = "Q7312503_N20691", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312504"] = { }, ["7312505"] = { }, ["7312506"] = { npcs = { { id = 20691, alias = "Npc20691", script = "Actor/Npc/TempNPC", pos = "Q7312503_N20691", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73126 sub_ids = { 7312601, 7312602, 7312606, 7312603, 7312604, 7312605, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312602"] = { }, ["7312603"] = { }, ["7312604"] = { npcs = { { id = 20692, alias = "Npc20692", script = "Actor/Npc/TempNPC", pos = "Q7312603_N20692", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312605"] = { npcs = { { id = 20692, alias = "Npc20692", script = "Actor/Npc/TempNPC", pos = "Q7312603_N20692", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312606"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312601"] = { }, ["7312602"] = { npcs = { { id = 20692, alias = "Npc20692", script = "Actor/Npc/TempNPC", pos = "Q7312603_N20692", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312603"] = { npcs = { { id = 20692, alias = "Npc20692", script = "Actor/Npc/TempNPC", pos = "Q7312603_N20692", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312604"] = { }, ["7312605"] = { }, ["7312606"] = { npcs = { { id = 20692, alias = "Npc20692", script = "Actor/Npc/TempNPC", pos = "Q7312603_N20692", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73127 sub_ids = { 7312701, 7312702, 7312706, 7312703, 7312704, 7312705, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312702"] = { }, ["7312703"] = { }, ["7312704"] = { npcs = { { id = 20693, alias = "Npc20693", script = "Actor/Npc/TempNPC", pos = "Q7312703_N20693", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312705"] = { npcs = { { id = 20693, alias = "Npc20693", script = "Actor/Npc/TempNPC", pos = "Q7312703_N20693", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312706"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312701"] = { }, ["7312702"] = { npcs = { { id = 20693, alias = "Npc20693", script = "Actor/Npc/TempNPC", pos = "Q7312703_N20693", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312703"] = { npcs = { { id = 20693, alias = "Npc20693", script = "Actor/Npc/TempNPC", pos = "Q7312703_N20693", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312704"] = { }, ["7312705"] = { }, ["7312706"] = { npcs = { { id = 20693, alias = "Npc20693", script = "Actor/Npc/TempNPC", pos = "Q7312703_N20693", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73128 sub_ids = { 7312801, 7312802, 7312806, 7312803, 7312804, 7312805, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312801"] = { }, ["7312802"] = { }, ["7312803"] = { }, ["7312804"] = { npcs = { { id = 20694, alias = "Npc20694", script = "Actor/Npc/TempNPC", pos = "Q7312803_N20694", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312805"] = { npcs = { { id = 20694, alias = "Npc20694", script = "Actor/Npc/TempNPC", pos = "Q7312803_N20694", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312806"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312801"] = { }, ["7312802"] = { npcs = { { id = 20694, alias = "Npc20694", script = "Actor/Npc/TempNPC", pos = "Q7312803_N20694", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312803"] = { npcs = { { id = 20694, alias = "Npc20694", script = "Actor/Npc/TempNPC", pos = "Q7312803_N20694", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312804"] = { }, ["7312805"] = { }, ["7312806"] = { npcs = { { id = 20694, alias = "Npc20694", script = "Actor/Npc/TempNPC", pos = "Q7312803_N20694", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73129 sub_ids = { 7312901, 7312902, 7312906, 7312903, 7312904, 7312905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7312902"] = { }, ["7312903"] = { }, ["7312904"] = { npcs = { { id = 20695, alias = "Npc20695", script = "Actor/Npc/TempNPC", pos = "Q7312903_N20695", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312905"] = { npcs = { { id = 20695, alias = "Npc20695", script = "Actor/Npc/TempNPC", pos = "Q7312903_N20695", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312906"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7312901"] = { }, ["7312902"] = { npcs = { { id = 20695, alias = "Npc20695", script = "Actor/Npc/TempNPC", pos = "Q7312903_N20695", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312903"] = { npcs = { { id = 20695, alias = "Npc20695", script = "Actor/Npc/TempNPC", pos = "Q7312903_N20695", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7312904"] = { }, ["7312905"] = { }, ["7312906"] = { npcs = { { id = 20695, alias = "Npc20695", script = "Actor/Npc/TempNPC", pos = "Q7312903_N20695", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73130 sub_ids = { 7313001, 7313002, 7313006, 7313003, 7313004, 7313005, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313002"] = { }, ["7313003"] = { }, ["7313004"] = { npcs = { { id = 20696, alias = "Npc20696", script = "Actor/Npc/TempNPC", pos = "Q7313003_N20696", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313005"] = { npcs = { { id = 20696, alias = "Npc20696", script = "Actor/Npc/TempNPC", pos = "Q7313003_N20696", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313006"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313001"] = { }, ["7313002"] = { npcs = { { id = 20696, alias = "Npc20696", script = "Actor/Npc/TempNPC", pos = "Q7313003_N20696", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313003"] = { npcs = { { id = 20696, alias = "Npc20696", script = "Actor/Npc/TempNPC", pos = "Q7313003_N20696", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313004"] = { }, ["7313005"] = { }, ["7313006"] = { npcs = { { id = 20696, alias = "Npc20696", script = "Actor/Npc/TempNPC", pos = "Q7313003_N20696", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73131 sub_ids = { 7313101, 7313102, 7313106, 7313103, 7313104, 7313105, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313102"] = { }, ["7313103"] = { }, ["7313104"] = { npcs = { { id = 20697, alias = "Npc20697", script = "Actor/Npc/TempNPC", pos = "Q7313103_N20697", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313105"] = { npcs = { { id = 20697, alias = "Npc20697", script = "Actor/Npc/TempNPC", pos = "Q7313103_N20697", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313106"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313101"] = { }, ["7313102"] = { npcs = { { id = 20697, alias = "Npc20697", script = "Actor/Npc/TempNPC", pos = "Q7313103_N20697", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313103"] = { npcs = { { id = 20697, alias = "Npc20697", script = "Actor/Npc/TempNPC", pos = "Q7313103_N20697", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, ["7313104"] = { }, ["7313105"] = { }, ["7313106"] = { npcs = { { id = 20697, alias = "Npc20697", script = "Actor/Npc/TempNPC", pos = "Q7313103_N20697", scene_id = 3, room_id = 0, data_index = 1, bornShoesOffset = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73132 sub_ids = { 7313201, 7313202, 7313203, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313202"] = { }, ["7313203"] = { npcs = { { id = 20672, alias = "Npc20672", script = "Actor/Npc/TempNPC", pos = "Q7313202_N20672", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313201"] = { }, ["7313202"] = { npcs = { { id = 20672, alias = "Npc20672", script = "Actor/Npc/TempNPC", pos = "Q7313202_N20672", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313203"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73133 sub_ids = { 7313301, 7313302, 7313303, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313302"] = { }, ["7313303"] = { npcs = { { id = 20673, alias = "Npc20673", script = "Actor/Npc/TempNPC", pos = "Q7313302_N20673", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313301"] = { }, ["7313302"] = { npcs = { { id = 20673, alias = "Npc20673", script = "Actor/Npc/TempNPC", pos = "Q7313302_N20673", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313303"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73134 sub_ids = { 7313401, 7313402, 7313403, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313402"] = { }, ["7313403"] = { npcs = { { id = 20674, alias = "Npc20674", script = "Actor/Npc/TempNPC", pos = "Q7313402_N20674", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313401"] = { }, ["7313402"] = { npcs = { { id = 20674, alias = "Npc20674", script = "Actor/Npc/TempNPC", pos = "Q7313402_N20674", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313403"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73135 sub_ids = { 7313501, 7313502, 7313503, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313502"] = { }, ["7313503"] = { npcs = { { id = 20675, alias = "Npc20675", script = "Actor/Npc/TempNPC", pos = "Q7313502_N20675", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313501"] = { }, ["7313502"] = { npcs = { { id = 20675, alias = "Npc20675", script = "Actor/Npc/TempNPC", pos = "Q7313502_N20675", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313503"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73136 sub_ids = { 7313601, 7313602, 7313603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313602"] = { }, ["7313603"] = { npcs = { { id = 20676, alias = "Npc20676", script = "Actor/Npc/TempNPC", pos = "Q7313602_N20676", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313601"] = { }, ["7313602"] = { npcs = { { id = 20676, alias = "Npc20676", script = "Actor/Npc/TempNPC", pos = "Q7313602_N20676", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313603"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73137 sub_ids = { 7313701, 7313702, 7313703, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313702"] = { }, ["7313703"] = { npcs = { { id = 20677, alias = "Npc20677", script = "Actor/Npc/TempNPC", pos = "Q7313702_N20677", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313701"] = { }, ["7313702"] = { npcs = { { id = 20677, alias = "Npc20677", script = "Actor/Npc/TempNPC", pos = "Q7313702_N20677", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73138 sub_ids = { 7313801, 7313802, 7313803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313802"] = { }, ["7313803"] = { npcs = { { id = 20678, alias = "Npc20678", script = "Actor/Npc/TempNPC", pos = "Q7313802_N20678", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313801"] = { }, ["7313802"] = { npcs = { { id = 20678, alias = "Npc20678", script = "Actor/Npc/TempNPC", pos = "Q7313802_N20678", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313803"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73139 sub_ids = { 7313901, 7313902, 7313903, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7313902"] = { }, ["7313903"] = { npcs = { { id = 20679, alias = "Npc20679", script = "Actor/Npc/TempNPC", pos = "Q7313902_N20679", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7313901"] = { }, ["7313902"] = { npcs = { { id = 20679, alias = "Npc20679", script = "Actor/Npc/TempNPC", pos = "Q7313902_N20679", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7313903"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73140 sub_ids = { 7314001, 7314002, 7314003, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7314002"] = { }, ["7314003"] = { npcs = { { id = 20680, alias = "Npc20680", script = "Actor/Npc/TempNPC", pos = "Q7314002_N20680", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314001"] = { }, ["7314002"] = { npcs = { { id = 20680, alias = "Npc20680", script = "Actor/Npc/TempNPC", pos = "Q7314002_N20680", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7314003"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73141 sub_ids = { 7314101, 7314102, 7314103, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7314102"] = { }, ["7314103"] = { npcs = { { id = 20681, alias = "Npc20681", script = "Actor/Npc/TempNPC", pos = "Q7314102_N20681", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314101"] = { }, ["7314102"] = { npcs = { { id = 20681, alias = "Npc20681", script = "Actor/Npc/TempNPC", pos = "Q7314102_N20681", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7314103"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73142 sub_ids = { 7314201, 7314202, 7314203, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7314202"] = { }, ["7314203"] = { npcs = { { id = 20682, alias = "Npc20682", script = "Actor/Npc/TempNPC", pos = "Q7314202_N20682", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314201"] = { }, ["7314202"] = { npcs = { { id = 20682, alias = "Npc20682", script = "Actor/Npc/TempNPC", pos = "Q7314202_N20682", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7314203"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73143 sub_ids = { 7314301, 7314302, 7314303, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7314302"] = { }, ["7314303"] = { npcs = { { id = 20683, alias = "Npc20683", script = "Actor/Npc/TempNPC", pos = "Q7314302_N20683", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314301"] = { }, ["7314302"] = { npcs = { { id = 20683, alias = "Npc20683", script = "Actor/Npc/TempNPC", pos = "Q7314302_N20683", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7314303"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73144 sub_ids = { 7314401, 7314402, 7314403, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7314402"] = { }, ["7314403"] = { npcs = { { id = 20684, alias = "Npc20684", script = "Actor/Npc/TempNPC", pos = "Q7314402_N20684", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314401"] = { }, ["7314402"] = { npcs = { { id = 20684, alias = "Npc20684", script = "Actor/Npc/TempNPC", pos = "Q7314402_N20684", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7314403"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73145 sub_ids = { 7314501, 7314502, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314501"] = { }, ["7314502"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73146 sub_ids = { 7314601, 7314602, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314601"] = { }, ["7314602"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73147 sub_ids = { 7314701, 7314702, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314701"] = { }, ["7314702"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 73148 sub_ids = { 7314801, 7314802, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7314801"] = { }, ["7314802"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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